⭐Face Reenactment
Current SD adapters for face editing struggle to follow fine-grained target structure with text-based attribute control.
Current SD adapters for face editing struggle to follow fine-grained target structure with text-based attribute control.
Current SD adapters for face editing struggle to generate facial detail and handle face shape changes in face swapping.
⭐ Fully disentangled ID, target structure and attribute control enable 'one-model-two-tasks'.
⭐ Addressing overlooked issues.
⭐ Simple yet effective, plug and play.
✨ Diffusion-based reenactment/ swapping methods,
by effectively using the prior of SD and improving generation quality.
✨ GAN-based reenactment/ swapping methods,
by exceled in accommodating large pose and face shape variations
and demonstrates exceptional performance in background generation.
=== Comparison Under Large Face Shape Variations ===
=== Comparison Under Large Pose Variations ===
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